Games

“Goodnight Universe’s sound design is powerful, from the aforementioned psychic ‘tuning’ moments to subtle bits of foley or synth soundscapes that help communicate the story around you.”
-Game Informer

“Moments like these are so richly designed that they play like brief radio dramas. Without a sight to be seen, the game masterfully pulls you into a moment”
-Gamespot

“What elevates all of this is the sound design. Telepathy doesn’t come through as sci-fi static or digitized effects; it’s layered whispers, half-formed thoughts, breaths of emotion…”
-PCMag

I worked in-house as Audio Lead, Co-Composer, and Game Designer on the multi-award winning game Goodnight Universe. I was involved from the initial pre production phase of development, creating innovative gameplay prototypes related to audio that led to the creation and direction of the game and it’s story. As the sole audio person, I used Reaper, Wwise, and Unity to create and implement every single sound and technical audio system in the game.

“I was actually immersed to be honest, especially how well the audio was. Very good audio mastering or whatever the fuck you call that.”
-XQC, most popular twitch streamer in the world at the time of release

“The game’s sound design is impeccable too… Clever spatial design.”
-Retroware

I worked in-house as Audio Lead, Co-Composer, and Game Designer on the multi-award winning game Before Your Eyes. I used Reaper, Wwise, and Unity to support the innovative eye-detection led gameplay.